Review: ‘Stray’ argues that sci-fi dystopia is better with cats

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DPA

“Stray” was announced in summer 2020, and shortly thereafter it colloquially became known as “the cat game.” After spending nine hours with and completing “Stray” — sorry, the cat game — I can confirm the following: —You can, as a cat, make biscuits. —A cat traveling throughout an underground city in a bucket affixed to a rope is as adorable as it sounds. —There is a puzzle that involves meowing, and one button on the controller is dedicated solely to meowing. Meow often. —It is a joy to knock things over as a cat. This also solves a puzzle. —Sometimes you can just listen to music and sleep. —…

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